Scoring and Seeding Guidelines
Points are awarded for artistic, technical and social merit. Entries
will be judged against other entries according to artists' position
in the seeding chart. The draw size of the 2005 tournament is 32
artists (1-4 v 29-32; 5-8 v. 25-28; 9-12 v 21-24; 13-16 v 17-20).
Artists will be seeded according to the whitecouch professional
art ranking algorithm. This algorithm utilizes a complex mathematical
formula which looks at the quantity, caliber, and scale of an artist's
exhibitions at established venues over the last 52 weeks. The greatest
weight being given to one-person, or 'solo' shows at established
cultural venues in larger metropolitan areas during the Fall.
For example, an artist whose work was the subject of a major museum retrospective
opening in Los Angeles or New York between September-November, would be seeded
higher than an artist whose work was featured in a group show at an alternative space in South Carolina in July. Unseeded artists may be added to the draw as wildcards (space permitting,
and at the discretion of tournament officials).
Only one artist will prevail through 5 rounds of judging to win
the Unreal Tournament. That artist begins the following season as
top seed.
back to Unreal Tournament Guidelines
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